FILENAME:
             Fritz_ga_el_kef_0.10.

REVISION:
             0.10

RELEASE DATE:
             11/19/2006

AUTHOR:
             TomTom and 420 blunt and Crapshoot

DESCRIPTION:
	Bot AI and navs for the map ga_el_kef.
	These Files are ports of 420Blunt's work for sw_el_kef (with mods by crapshoot) to get things started for the GA version

REQUIRES:  FritzBot ET Ver 0.70,  RTCW Enemy Territory Ver. 2.60.

HIGHLIGHTS:
	El Kef is a city taken over by the Axis forces in order to back up and cover the Tunisian coast.  An allied squad is sent over to El Kef to steal a radio transmitter wwhich will let them receive the encrypted messages of Axis defense points.

USAGE:
 	Find the map GA_el_kef on the web and place it into the \etmain folder.
	One source for the map is:  http://returntocastlewolfenstein.filefront.com/file/GA_El_Kef;72422

	Place the waypoint pack Fritz1_1.00.pk3 into the \fritzbot folder.

	Select from the Start menu the map ga_el_kef [or the campaign ga_el_kef_3...]

                  -- OR --

	Open the console (`) and type \map ga_el_kef

                  -- OR --

	Create a short cut like (adjust path as required)
                 "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 2 +map ga_el_kef

                  -- OR --

                "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +set fs_game fritzbot +sv_pure 0 +g_gametype 4 +campaign ga_el_kef_3


CONTENTS:
 	Length	Date			Time			Name
 	---------      -----------		---------		--------
 	 16,001   	11-19-2006  	15:22   	bots/maps/ga_el_kef.nav
  	 3,970   	11-19-2006  	14:10   	bots/scripts/ga_el_kef.aiscript
     	 12,211  	11-19-2006 	15:52   	maps/ga_el_kef.script
 	 454   	03-24-2006  	12:52   	configs/ga_el_kef.bots
 	 304   	11-19-2006  	14:16   	scripts/ga_el_kef_3.arena



CHANGES:
         Ver. 0.10
         	- Initial WIP port snapshot - by TomTom November 19, 2006


KNOWN BUGS:
          (Tested on FritzBot rev. 0.7b final)
         (1) Sw_el_kef has issues with large teams of bots
             (spawns and number of camps/actions) so this port does too
         (2)


TO DO:
        (3) Lots of testing and verification
        (4) Add Allied Camps and special actions as desired
        (5) Add more Axis defensive camps
        (6)


Copyrights:
NOTE THIS WAYPOINTING IS IN PART DEPENDANT UPON THE WORK OF THE ORIGINAL
MAPPER Marko.
Accordingly this work and any work derived from these files must include and
respect the original copyright(s). (where applicable)

All copyrights and trademarks are the respective property of their owners.
Original Map and script file by ginc
